{ eMSDP_AFFECTS, "AFFECTS", STRING_READ_ONLY },
{ eMSDP_ALIGNMENT, "ALIGNMENT", NUMBER_READ_ONLY },
{ eMSDP_EXPERIENCE, "EXPERIENCE", NUMBER_READ_ONLY },
{ eMSDP_EXPERIENCE_MAX, "EXPERIENCE_MAX", NUMBER_READ_ONLY },
{ eMSDP_EXPERIENCE_TNL, "EXPERIENCE_TNL", NUMBER_READ_ONLY },
{ eMSDP_HEALTH, "HEALTH", NUMBER_READ_ONLY },
{ eMSDP_HEALTH_MAX, "HEALTH_MAX", NUMBER_READ_ONLY },
{ eMSDP_LEVEL, "LEVEL", NUMBER_READ_ONLY },
{ eMSDP_RACE, "RACE", STRING_READ_ONLY },
{ eMSDP_CLASS, "CLASS", STRING_READ_ONLY },
{ eMSDP_MANA, "MANA", NUMBER_READ_ONLY },
{ eMSDP_MANA_MAX, "MANA_MAX", NUMBER_READ_ONLY },
{ eMSDP_WIMPY, "WIMPY", NUMBER_READ_ONLY },
{ eMSDP_AP, "AP", NUMBER_READ_ONLY },
{ eMSDP_GIL, "GIL", NUMBER_READ_ONLY },
{ eMSDP_ACCURACY, "ACCURACY", NUMBER_READ_ONLY },
{ eMSDP_ATTACK, "ATTACK", NUMBER_READ_ONLY },
{ eMSDP_DEFENSE, "DEFENSE", NUMBER_READ_ONLY },
{ eMSDP_MDEFENSE, "MDEFENSE", NUMBER_READ_ONLY },
{ eMSDP_PWR, "PWR", NUMBER_READ_ONLY },
{ eMSDP_WIL, "WIL", NUMBER_READ_ONLY },
{ eMSDP_AGI, "AGI", NUMBER_READ_ONLY },
{ eMSDP_VIT, "VIT", NUMBER_READ_ONLY },
{ eMSDP_PWR_PERM, "PWR_PERM", NUMBER_READ_ONLY },
{ eMSDP_WIL_PERM, "WIL_PERM", NUMBER_READ_ONLY },
{ eMSDP_AGI_PERM, "AGI_PERM", NUMBER_READ_ONLY },
{ eMSDP_VIT_PERM, "VIT_PERM", NUMBER_READ_ONLY },
{ eMSDP_PREV_DIR, "PREV_DIR", STRING_READ_ONLY },
{ eMSDP_OPPONENT_HEALTH, "OPPONENT_HEALTH", NUMBER_READ_ONLY },
{ eMSDP_OPPONENT_HEALTH_MAX,"OPPONENT_HEALTH_MAX",NUMBER_READ_ONLY },
{ eMSDP_OPPONENT_LEVEL, "OPPONENT_LEVEL", NUMBER_READ_ONLY },
{ eMSDP_OPPONENT_NAME, "OPPONENT_NAME", STRING_READ_ONLY },
{ eMSDP_AREA_NAME, "AREA_NAME", STRING_READ_ONLY },
{ eMSDP_ROOM_EXITS, "ROOM_EXITS", STRING_READ_ONLY },
{ eMSDP_ROOM_NAME, "ROOM_NAME", STRING_READ_ONLY },
{ eMSDP_ROOM_VNUM, "ROOM_VNUM", NUMBER_READ_ONLY },
{ eMSDP_WORLD_TIME, "WORLD_TIME", NUMBER_READ_ONLY },
{ eMSDP_BUTTON_1, "BUTTON_1", STRING_GUI(s_Button1) },
{ eMSDP_BUTTON_2, "BUTTON_2", STRING_GUI(s_Button2) },
{ eMSDP_BUTTON_3, "BUTTON_3", STRING_GUI(s_Button3) },
{ eMSDP_BUTTON_4, "BUTTON_4", STRING_GUI(s_Button4) },
{ eMSDP_BUTTON_5, "BUTTON_5", STRING_GUI(s_Button5) },
{ eMSDP_GAUGE_1, "GAUGE_1", STRING_GUI(s_Gauge1) },
{ eMSDP_GAUGE_2, "GAUGE_2", STRING_GUI(s_Gauge2) },
{ eMSDP_GAUGE_3, "GAUGE_3", STRING_GUI(s_Gauge3) },
{ eMSDP_GAUGE_4, "GAUGE_4", STRING_GUI(s_Gauge4) },
{ eMSDP_LIMIT_MODE, "LIMIT_MODE", STRING_READ_ONLY },
{ eMSDP_LIMIT_LEVEL, "LIMIT_LEVEL", NUMBER_READ_ONLY },
{ eMSDP_LIMIT_METER, "LIMIT_METER", NUMBER_READ_ONLY },
{ eMSDP_SPELL_NAME, "SPELL_NAME", STRING_READ_ONLY },
{ eMSDP_SPELL_LEVEL, "SPELL_LEVEL", NUMBER_READ_ONLY },
{ eMSDP_SPELL_COST, "SPELL_COST", NUMBER_READ_ONLY },
{ eMSDP_SPELL_TIME, "SPELL_TIME", NUMBER_READ_ONLY },
{ eMSDP_SPELL_FAIL, "SPELL_FAIL", NUMBER_READ_ONLY },
{ eMSDP_SPELL_ELEM, "SPELL_ELEM", STRING_READ_ONLY },
{ eMSDP_SPEED, "SPEED", NUMBER_READ_ONLY },
{ eMSDP_CASTLVL, "CASTLVL", NUMBER_READ_ONLY },
{ eMSDP_CASTCAP, "CASTCAP", NUMBER_READ_ONLY },
{ eMSDP_THROTTLE, "THROTTLE", NUMBER_READ_ONLY },
{ eMSDP_EVADE, "EVADE", NUMBER_READ_ONLY },
{ eMSDP_CRIT_RATE, "CRIT_RATE", NUMBER_READ_ONLY },
{ eMSDP_CRIT_POWER, "CRIT_POWER", NUMBER_READ_ONLY },
{ eMSDP_MOBILITY, "MOBILITY", NUMBER_READ_ONLY },
{ eMSDP_CASTTIME, "CASTTIME", NUMBER_READ_ONLY },
{ eMSDP_SAVES, "SAVES", NUMBER_READ_ONLY },
{ eMSDP_MIT_PARRY, "MIT_PARRY", NUMBER_READ_ONLY },
{ eMSDP_MIT_BLOCK, "MIT_BLOCK", NUMBER_READ_ONLY },
{ eMSDP_BANK, "BANK", NUMBER_READ_ONLY },
{ eMSDP_ITEM_WEIGHT_CUR, "ITEM_WEIGHT_CUR", NUMBER_READ_ONLY },
{ eMSDP_ITEM_WEIGHT_MAX, "ITEM_WEIGHT_MAX", NUMBER_READ_ONLY },
{ eMSDP_ITEM_HELD_CUR, "ITEM_HELD_CUR", NUMBER_READ_ONLY },
{ eMSDP_ITEM_HELD_MAX, "ITEM_HELD_MAX", NUMBER_READ_ONLY },
{ eMSDP_ELEM1, "ELEM1", STRING_READ_ONLY },
{ eMSDP_ELEM2, "ELEM2", STRING_READ_ONLY },
{ eMSDP_SECTOR, "SECTOR", STRING_READ_ONLY },
{ eMSDP_COORDS_X, "COORDS_X", NUMBER_READ_ONLY },
{ eMSDP_COORDS_Y, "COORDS_Y", NUMBER_READ_ONLY },
{ eMSDP_COORDS_MAP, "COORDS_MAP", NUMBER_READ_ONLY },
{ eMSDP_WAIT, "WAIT", NUMBER_READ_ONLY },
{ eMSDP_DAZE, "DAZE", NUMBER_READ_ONLY },
{ eMSDP_MORPH, "MORPH", NUMBER_READ_ONLY },
{ eMSDP_SKILL_CDS, "SKILL_CDS", STRING_READ_ONLY },
{ eMSDP_TECH_CDS, "TECH_CDS", STRING_READ_ONLY },
{ eMSDP_FIELD0, "FIELD0", STRING_READ_ONLY },
{ eMSDP_FIELD1, "FIELD1", STRING_READ_ONLY },
{ eMSDP_FIELD2, "FIELD2", STRING_READ_ONLY },
{ eMSDP_FIELD3, "FIELD3", STRING_READ_ONLY },
{ eMSDP_FIELD4, "FIELD4", STRING_READ_ONLY },
{ eMSDP_LOCKED, "LOCKED", STRING_READ_ONLY },
{ eMSDP_GROUP, "GROUP", STRING_READ_ONLY },
{ eMSDP_INVENTORY, "INVENTORY", STRING_READ_ONLY },
{ eMSDP_OOC, "OOC", STRING_READ_ONLY },
{ eMSDP_IC, "IC", STRING_READ_ONLY },
{ eMSDP_QUESTION, "QUESTION", STRING_READ_ONLY },
{ eMSDP_ANSWER, "ANSWER", STRING_READ_ONLY },
{ eMSDP_MUSIC, "MUSIC", STRING_READ_ONLY },
{ eMSDP_INFO, "INFO", STRING_READ_ONLY },
{ eMSDP_BATT, "BATT", STRING_READ_ONLY },
{ eMSDP_ARENA, "ARENA", STRING_READ_ONLY },
{ eMSDP_CLAN, "CLAN", STRING_READ_ONLY },
{ eMSDP_DIV, "DIV", STRING_READ_ONLY },
{ eMSDP_SAY, "SAY", STRING_READ_ONLY },
{ eMSDP_OSAY, "OSAY", STRING_READ_ONLY },
{ eMSDP_SSAY, "SSAY", STRING_READ_ONLY },
{ eMSDP_TELL, "TELL", STRING_READ_ONLY },
{ eMSDP_REPLY, "REPLY", STRING_READ_ONLY },
{ eMSDP_YELL, "YELL", STRING_READ_ONLY },
{ eMSDP_GTELL, "GTELL", STRING_READ_ONLY },
{ eMSDP_TCHAT, "TCHAT", STRING_READ_ONLY },
{ eMSDP_IMM, "IMM", STRING_READ_ONLY },
{ eMSDP_GOD, "GOD", STRING_READ_ONLY },
{ eMSDP_IMP, "IMP", STRING_READ_ONLY },
GMCP Packages:
{ GMCP_BASE, GMCP_SUPPORT_CHAR, "Char", "Base" },
{ GMCP_VITALS, GMCP_SUPPORT_CHAR, "Char", "Vitals" },
{ GMCP_STATS, GMCP_SUPPORT_CHAR, "Char", "Stats" },
{ GMCP_DEF, GMCP_SUPPORT_CHAR, "Char", "DEF" },
{ GMCP_WORTH, GMCP_SUPPORT_CHAR, "Char", "Worth" },
{ GMCP_AFFECTED, GMCP_SUPPORT_CHAR, "Char", "Affect" },
{ GMCP_ITEMS, GMCP_SUPPORT_CHAR, "Char", "Items" },
{ GMCP_TIMERS, GMCP_SUPPORT_CHAR, "Char", "Timers" },
{ GMCP_SCDS, GMCP_SUPPORT_CHAR, "Char", "Skill_CDS" },
{ GMCP_TCDS, GMCP_SUPPORT_CHAR, "Char", "Tech_CDS" },
{ GMCP_LIMITS, GMCP_SUPPORT_CHAR, "Char", "Limits" },
{ GMCP_SPELLS, GMCP_SUPPORT_CHAR, "Char", "Spells" },
{ GMCP_ENEMIES, GMCP_SUPPORT_CHAR, "Char", "Enemies" },
{ GMCP_GROUP, GMCP_SUPPORT_CHAR, "Char", "Allies" },
{ GMCP_CHANNELS, GMCP_SUPPORT_CHAR, "Char", "Channels" },
{ GMCP_ROOM, GMCP_SUPPORT_ROOM, "Room", "Info" },
GMCP Variables:
{ GMCP_NAME, GMCP_BASE, "name", GMCP_STRING },
{ GMCP_RACE, GMCP_BASE, "race", GMCP_STRING },
{ GMCP_CLASS, GMCP_BASE, "class", GMCP_STRING },
{ GMCP_LEVEL, GMCP_BASE, "level", GMCP_NUMBER },
{ GMCP_HP, GMCP_VITALS, "hp", GMCP_NUMBER },
{ GMCP_MANA, GMCP_VITALS, "mana", GMCP_NUMBER },
{ GMCP_MAX_HP, GMCP_VITALS, "maxhp", GMCP_NUMBER },
{ GMCP_MAX_MANA, GMCP_VITALS, "maxmana", GMCP_NUMBER },
{ GMCP_PWR, GMCP_STATS, "pwr", GMCP_NUMBER },
{ GMCP_WIL, GMCP_STATS, "wil", GMCP_NUMBER },
{ GMCP_AGI, GMCP_STATS, "agi", GMCP_NUMBER },
{ GMCP_VIT, GMCP_STATS, "vit", GMCP_NUMBER },
{ GMCP_ACCURACY, GMCP_STATS, "accuracy", GMCP_NUMBER },
{ GMCP_ATTACK, GMCP_STATS, "attack", GMCP_NUMBER },
{ GMCP_PWR_PERM, GMCP_STATS, "permpwr", GMCP_NUMBER },
{ GMCP_WIL_PERM, GMCP_STATS, "permwil", GMCP_NUMBER },
{ GMCP_AGI_PERM, GMCP_STATS, "permagi", GMCP_NUMBER },
{ GMCP_VIT_PERM, GMCP_STATS, "permvit", GMCP_NUMBER },
{ GMCP_WIMPY, GMCP_STATS, "wimpy", GMCP_NUMBER },
{ GMCP_SPEED, GMCP_STATS, "speed", GMCP_NUMBER },
{ GMCP_CASTLVL, GMCP_STATS, "castlvl", GMCP_NUMBER },
{ GMCP_CASTCAP, GMCP_STATS, "castcap", GMCP_NUMBER },
{ GMCP_THROTTLE, GMCP_STATS, "throttle", GMCP_NUMBER },
{ GMCP_EVADE, GMCP_STATS, "evade", GMCP_NUMBER },
{ GMCP_CRIT_RATE, GMCP_STATS, "critrate", GMCP_NUMBER },
{ GMCP_CRIT_POWER, GMCP_STATS, "critpower", GMCP_NUMBER },
{ GMCP_MOBILITY, GMCP_STATS, "mobility", GMCP_NUMBER },
{ GMCP_CASTTIME, GMCP_STATS, "casttime", GMCP_NUMBER },
{ GMCP_SAVES, GMCP_STATS, "saves", GMCP_NUMBER },
{ GMCP_MIT_PARRY, GMCP_STATS, "mit_parry", GMCP_NUMBER },
{ GMCP_MIT_BLOCK, GMCP_STATS, "mit_block", GMCP_NUMBER },
{ GMCP_BANK, GMCP_STATS, "bank", GMCP_NUMBER },
{ GMCP_ITEM_WEIGHT_CUR, GMCP_STATS, "weight_cur", GMCP_NUMBER },
{ GMCP_ITEM_WEIGHT_MAX, GMCP_STATS, "weight_max", GMCP_NUMBER },
{ GMCP_ITEM_HELD_CUR, GMCP_STATS, "held_cur", GMCP_NUMBER },
{ GMCP_ITEM_HELD_MAX, GMCP_STATS, "held_max", GMCP_NUMBER },
{ GMCP_ELEM1, GMCP_STATS, "elem1", GMCP_STRING },
{ GMCP_ELEM2, GMCP_STATS, "elem2", GMCP_STRING },
{ GMCP_PREV_DIR, GMCP_STATS, "prev_dir", GMCP_STRING },
{ GMCP_DEF_P, GMCP_DEF, "def_p", GMCP_NUMBER },
{ GMCP_DEF_M, GMCP_DEF, "def_m", GMCP_NUMBER },
{ GMCP_ALIGNMENT, GMCP_WORTH, "alignment", GMCP_NUMBER },
{ GMCP_XP, GMCP_WORTH, "xp", GMCP_NUMBER },
{ GMCP_XP_MAX, GMCP_WORTH, "maxxp", GMCP_NUMBER },
{ GMCP_XP_TNL, GMCP_WORTH, "xptnl", GMCP_NUMBER },
{ GMCP_AP, GMCP_WORTH, "AP", GMCP_NUMBER },
{ GMCP_GIL, GMCP_WORTH, "gil", GMCP_NUMBER },
{ GMCP_AREA, GMCP_ROOM, "area", GMCP_STRING },
{ GMCP_ROOM_NAME, GMCP_ROOM, "name", GMCP_STRING },
{ GMCP_ROOM_EXITS, GMCP_ROOM, "exit", GMCP_OBJECT },
{ GMCP_ROOM_VNUM, GMCP_ROOM, "vnum", GMCP_NUMBER },
{ GMCP_WAIT, GMCP_TIMERS, "wait", GMCP_NUMBER },
{ GMCP_DAZE, GMCP_TIMERS, "daze", GMCP_NUMBER },
{ GMCP_MORPH, GMCP_TIMERS, "morph", GMCP_NUMBER },
{ GMCP_SKILL_CDS, GMCP_SCDS, NULL, GMCP_ARRAY },
{ GMCP_TECH_CDS, GMCP_TCDS, NULL, GMCP_ARRAY },
{ GMCP_LMODE, GMCP_LIMITS, "mode", GMCP_STRING },
{ GMCP_LLEVEL, GMCP_LIMITS, "level", GMCP_NUMBER },
{ GMCP_LMETER, GMCP_LIMITS, "meter", GMCP_NUMBER },
{ GMCP_SPELL_NAME, GMCP_SPELLS, "name", GMCP_STRING },
{ GMCP_SPELL_LEVEL, GMCP_SPELLS, "level", GMCP_NUMBER },
{ GMCP_SPELL_COST, GMCP_SPELLS, "cost", GMCP_NUMBER },
{ GMCP_SPELL_TIME, GMCP_SPELLS, "time", GMCP_NUMBER },
{ GMCP_SPELL_FAIL, GMCP_SPELLS, "fail", GMCP_NUMBER },
{ GMCP_SPELL_ELEM, GMCP_SPELLS, "elem", GMCP_STRING },
{ GMCP_GROUP, GMCP_ALLIES, NULL, GMCP_ARRAY },
{ GMCP_INVENTORY, GMCP_ITEMS, NULL, GMCP_ARRAY },
{ GMCP_ENEMY, GMCP_ENEMIES, NULL, GMCP_ARRAY },
{ GMCP_AFFECT, GMCP_AFFECTED, NULL, GMCP_ARRAY },
{ GMCP_SECTOR, GMCP_ROOM, "sector", GMCP_STRING },
{ GMCP_COORDS_X, GMCP_ROOM, "coord_x", GMCP_NUMBER },
{ GMCP_COORDS_Y, GMCP_ROOM, "coord_y", GMCP_NUMBER },
{ GMCP_COORDS_MAP, GMCP_ROOM, "coord_map", GMCP_NUMBER },
{ GMCP_FIELD0, GMCP_ROOM, "field0", GMCP_STRING },
{ GMCP_FIELD1, GMCP_ROOM, "field1", GMCP_STRING },
{ GMCP_FIELD2, GMCP_ROOM, "field2", GMCP_STRING },
{ GMCP_FIELD3, GMCP_ROOM, "field3", GMCP_STRING },
{ GMCP_FIELD4, GMCP_ROOM, "field4", GMCP_STRING },
{ GMCP_LOCKED, GMCP_ROOM, "locked", GMCP_STRING },
{ GMCP_OOC, GMCP_CHANNELS, "ooc", GMCP_STRING },
{ GMCP_IC, GMCP_CHANNELS, "ic", GMCP_STRING },
{ GMCP_QUESTION, GMCP_CHANNELS, "question", GMCP_STRING },
{ GMCP_ANSWER, GMCP_CHANNELS, "answer", GMCP_STRING },
{ GMCP_MUSIC, GMCP_CHANNELS, "music", GMCP_STRING },
{ GMCP_INFO, GMCP_CHANNELS, "info", GMCP_STRING },
{ GMCP_BATT, GMCP_CHANNELS, "batt", GMCP_STRING },
{ GMCP_ARENA, GMCP_CHANNELS, "arena", GMCP_STRING },
{ GMCP_CLAN, GMCP_CHANNELS, "clan", GMCP_STRING },
{ GMCP_DIV, GMCP_CHANNELS, "div", GMCP_STRING },
{ GMCP_SAY, GMCP_CHANNELS, "say", GMCP_STRING },
{ GMCP_OSAY, GMCP_CHANNELS, "osay", GMCP_STRING },
{ GMCP_SSAY, GMCP_CHANNELS, "ssay", GMCP_STRING },
{ GMCP_TELL, GMCP_CHANNELS, "tell", GMCP_STRING },
{ GMCP_REPLY, GMCP_CHANNELS, "reply", GMCP_STRING },
{ GMCP_YELL, GMCP_CHANNELS, "yell", GMCP_STRING },
{ GMCP_GTELL, GMCP_CHANNELS, "gtell", GMCP_STRING },
{ GMCP_TCHAT, GMCP_CHANNELS, "tchat", GMCP_STRING },
{ GMCP_IMM, GMCP_CHANNELS, "imm", GMCP_STRING },
{ GMCP_GOD, GMCP_CHANNELS, "god", GMCP_STRING },
{ GMCP_IMP, GMCP_CHANNELS, "imp", GMCP_STRING },
Final Fantasy, Chrono Trigger, Chrono Cross, Seiken Densetsu are all copyright (c) Square Enix CO., LTD.
More information and more recent updates can be found at any of the following:
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